0.0iOS1. Diamond Strike FREE
0.0iOS1. Diamond Strike FREE
Made using Cocos2D / Objective C
Downloads, revenue are steady.
Total downloads so far: 51,598 (https://s3.amazonaws.com/andyfabiano/diamondstrike/figures/dstrk-downloads.jpg)
Total AdMob revenue: $337.51 (https://s3.amazonaws.com/andyfabiano/diamondstrike/figures/dstrk-admob-revenue.jpg)
Total TapJoy revenue: 938.66 (https://s3.amazonaws.com/andyfabiano/diamondstrike/figures/dstrk-tapjoy-revenue.jpg)
Total Apple revenue (IAP + iAd): 864.14 (https://s3.amazonaws.com/andyfabiano/diamondstrike/figures/dstrk-apple-revenue.jpg)
Total revenue: $2,140.31
Give it up to the year's end and it will easily hit $4K (taking the holidays spike into consideration).
Keep in mind this is lazy man, passive revenue -- I never twitted, promoted, made a Facebook fan page, put it out on Facebook App Center, NOTHING!
Proper marketing is sure fure making it sky rocket -- it's a pretty fun and well done game (download it a see for yourself)
